{"id":1834,"date":"2019-03-12T20:49:49","date_gmt":"2019-03-12T16:49:49","guid":{"rendered":"http:\/\/mohamedazman.com\/?p=1834"},"modified":"2021-08-09T19:49:50","modified_gmt":"2021-08-09T15:49:50","slug":"stress-level-zeros-new-game-boneworks-revealed-striving-for-hyper-realistic-physics-based-interactions","status":"publish","type":"post","link":"https:\/\/aufenbach.com\/blog\/recent-developments\/stress-level-zeros-new-game-boneworks-revealed-striving-for-hyper-realistic-physics-based-interactions\/","title":{"rendered":"Stress Level Zero strives for \u201cHyper-realistic\u201d Physics-based Interactions"},"content":{"rendered":"\n
Indie VR studio Stress Level Zero<\/a> has been quietly working on their new title, Boneworks<\/em>since going into stealth development after showing off an intriguing tech demo last year which featured rich, physics-based interactions. Today the studio is revealing Boneworks<\/em>as a full game<\/a>, due for launch in 2019.<\/p>\n\n\n\n Stress Level Zero is a veteran VR developer, having released Hover Junkers<\/em> as a Vive launch title back in 2016, and following up with Duck Season<\/em> in 2017. Boneworks<\/em>, however, is something of a reboot for the studio. Yes, it surely incorporates what the development team has learned in the intervening years, but from a tech standpoint the studio started with a fresh slate and set out to redefine the fidelity of VR interactions by rooting their game in physical simulation.<\/p>\n\n\n\n